About...

The Alhambra is a real time rendering project created by Johannes Scharl and Stefan Fahrngruber. Johannes participated in the "Real Time Rendering" course at the Vienna University of Technology. To spice up the project, he asked Stefan, who studies at the University of Applied Arts Vienna, to join and form an inter-disciplinary team.
In the previous months, Johannes created a real time rendering framework based on DirectX 10 capable of various effects [see featured effects list for details]. Inspired by Johannes' vacation photographs and an illustrated book of the Alhambra, Stefan created a concept of a ruin based on moorish architecture. Stefan was responsible for the content creation. The aim was to demonstrate next gen graphic effects in an appealing and interesting setting, without further stressing the usual demo-scene techno/sci-fi/robot cliche.

Screenshots

The large ones are shot from the camerapath similar to the video. Small ones are free positions from the scene.
Click a screenshots to view in HD 720p.

Downloads

Videos
Following qualities are available. Video duration is 3:20 minutes.
low | custom 1/2 720p | 640x360 | 70mb
med | HD 720p | 1280x720 | 180mb
high | HD 720p | 1280x720 | 490mb
Requirements
Quicktime

Binaries
Soon...
Requirements

Featured Effects List

  • Normal Mapping
  • Environment Mapping (the good one)
  • Variance Shadow Mapping
  • HDR Tone Mapping
  • Depth of Field
  • Water Reflection
  • Sun Rays
  • Volumetric Fire
  • Camera Path Animation
  • Scripted time lapse

Concept

Outlook

Here are some ideas and features not in the actual version but maybe in the next. Much more green stuff and a character with bone animation. Images are heavy work in progress...

Short Bios | About Us

Johannes Scharl
He recently graduated in information technology at the Vienna University of Technology and started his master studies in computer graphics and digital image analysis. He has been programming since the age of 11 and started developing realtime graphic applications while studying. He is specifically interested in developing games for PC and next-gen consoles. [complete C.V.]

Stefan Fahrngruber
He started using 3D programs at the age of 15 and got his first professional freelancer position as character animator three years later. From there on he worked on several commercial projects according to animation, flashgames, graphicdesign, realtime applications and visualisations. Besides working he was studying (or was it the other way round) Media Informatics from 2002, graduating 2006 and Digital Art since 2005. [complete C.V.]

Links

Stefan Fahrngruber | www.v3d.at
Johannes Scharl | www.isengart.at
Crazybump | www.crazybump.com
Fraps | www.fraps.com